The Hanging Gardens of Babylon

The hanging gardens of Babylon was part of an exhibition at Schloss Benrath in Düsseldorf. On two touchscreens visitors can build their own hanging garden using a selection of architectural elements, waterfalls and garden pieces.

Production: Mirevi
Team: Christoph Vogel, Michael Bertram, Jorge Martinez Garcia, Katharina Bär

Made with Unity, Wwise and Reaper


Adaptive Music and Ambient System

As the application was part of an exhibition and therefore running all day, I decided music and full ambience should not play in the backround all the time. Instead it is supposed to work as a little reward for visitors, who really spend some time building a nice and diverse garden.
So, I wrote a small piece of music consistent of four layers. Dependend on the activity level and also the number and variety of blocks the layers get activated one after another. If the visitor leaves the screen, the activity level slowly decreases and the music fades out over time. Different ambience layers also fade in and out depending on the blocks placed.